

The story hinges on your ability to care about Psycho and Prophet as characters, something that the previous games haven't exactly made a priority. With Prophet being, well, a prophet, it shouldn't surprise you that you'll spend more time in Crysis 3 fighting off the alien menace. While the rebels are obsessed with CELL, Prophet's worried about the greater threat of the Ceph, the alien race he crippled in Crysis 2.

In the years since that game, Psycho has been painfully yanked out of his nanosuit, and Prophet-whatever the heck he is at this point-has just been broken loose by Psycho and a ragtag group of rebels who are up against CELL, which is your typically evil corporation-slash-private-military-slash-toying-with-power-it-doesn't-understand.
#Crysis 3 review Pc
For the most part, it's well-made, and on the PC it's still quite a graphical showpiece, but that doesn't make up for the prosaic nature of the rest of Crysis 3.Ĭrysis 3 reunites Prophet, the nanosuit-wearing super soldier of record, with Psycho, the playable character in the old side-story, Crysis Warhead. It picks up where the previous game left off and doesn't make dramatic changes. Crysis 3, on the other hand, feels like a developer attempting to push its luck a little too far. It was an intelligently streamlined experience that, as a person that couldn't get into the first game's wide-open antics, split the difference between the first game and the more guided, rollercoaster-style take on shooter campaign design that was, at one point anyway, all the rage. It took a lot of the cool enemy tagging and freeform tactical combat from Crytek's previous games and presented it in a more coherent way.
